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SCP - Containment Breach
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This is the complete list of members for B3D.Entity, including all inherited members.
| AddAnimSeq(int length) (defined in B3D.Entity) | B3D.Entity | private |
| AlignToVector(float vectorX, float vectorY, float vectorZ, int axis, float rate=1) (defined in B3D.Entity) | B3D.Entity | private |
| Animate(int mode=1, float speed=1, int sequence=0, float transition=0) (defined in B3D.Entity) | B3D.Entity | private |
| CanSee(B3D::Entity@ destEntity) (defined in B3D.Entity) | B3D.Entity | private |
| Collided(int type) (defined in B3D.Entity) | B3D.Entity | private |
| CollisionEntity(int collisionIndex) (defined in B3D.Entity) | B3D.Entity | private |
| CollisionNX(int collisionIndex) (defined in B3D.Entity) | B3D.Entity | private |
| CollisionNY(int collisionIndex) (defined in B3D.Entity) | B3D.Entity | private |
| CollisionNZ(int collisionIndex) (defined in B3D.Entity) | B3D.Entity | private |
| CollisionSurface(int collisionIndex) (defined in B3D.Entity) | B3D.Entity | private |
| CollisionTime(int collisionIndex) (defined in B3D.Entity) | B3D.Entity | private |
| CollisionTriangle(int collisionIndex) (defined in B3D.Entity) | B3D.Entity | private |
| CollisionX(int collisionIndex) (defined in B3D.Entity) | B3D.Entity | private |
| CollisionY(int collisionIndex) (defined in B3D.Entity) | B3D.Entity | private |
| CollisionZ(int collisionIndex) (defined in B3D.Entity) | B3D.Entity | private |
| Copy(B3D::Entity@=null) (defined in B3D.Entity) | B3D.Entity | private |
| CountChildren() (defined in B3D.Entity) | B3D.Entity | private |
| CountCollisions() (defined in B3D.Entity) | B3D.Entity | private |
| Distance(B3D::Entity@ destinationEntity) (defined in B3D.Entity) | B3D.Entity | private |
| DistanceSquared(B3D::Entity@ destinationEntity) (defined in B3D.Entity) | B3D.Entity | private |
| EmitSound(B3D::Sound@ entity) (defined in B3D.Entity) | B3D.Entity | private |
| ExtractAnimSeq(int firstFrame, int lastFrame, int animSeq=0) (defined in B3D.Entity) | B3D.Entity | private |
| FindChild(string name) (defined in B3D.Entity) | B3D.Entity | private |
| Free() (defined in B3D.Entity) | B3D.Entity | private |
| get_Animating() const property (defined in B3D.Entity) | B3D.Entity | private |
| get_AnimLength() const property (defined in B3D.Entity) | B3D.Entity | private |
| get_AnimSeq() const property (defined in B3D.Entity) | B3D.Entity | private |
| get_AnimTime() const property (defined in B3D.Entity) | B3D.Entity | private |
| get_Class() const property (defined in B3D.Entity) | B3D.Entity | private |
| get_Exists() const property (defined in B3D.Entity) | B3D.Entity | private |
| get_Filename() const property (defined in B3D.Entity) | B3D.Entity | private |
| get_IsHidden() const property (defined in B3D.Entity) | B3D.Entity | private |
| get_Mask() const property (defined in B3D.Entity) | B3D.Entity | private |
| get_Name() const property (defined in B3D.Entity) | B3D.Entity | private |
| GetBox(int x, int y, int z, int width, int height, int depth) (defined in B3D.Entity) | B3D.Entity | private |
| GetChild(int index) (defined in B3D.Entity) | B3D.Entity | private |
| GetEntityType() (defined in B3D.Entity) | B3D.Entity | private |
| GetInstance() (defined in B3D.Entity) | B3D.Entity | private |
| GetMatElement(int row, int column) (defined in B3D.Entity) | B3D.Entity | private |
| GetParent() (defined in B3D.Entity) | B3D.Entity | private |
| GetPickMode(int pickGeometry, int obscurer) (defined in B3D.Entity) | B3D.Entity | private |
| GetPitch(bool global=false, float tween=1) (defined in B3D.Entity) | B3D.Entity | private |
| GetPitchTo(B3D::Entity@ destEntity) (defined in B3D.Entity) | B3D.Entity | private |
| GetRoll(bool global=false, float tween=1) (defined in B3D.Entity) | B3D.Entity | private |
| GetScaleX(bool global=false, float tween=1) (defined in B3D.Entity) | B3D.Entity | private |
| GetScaleY(bool global=false, float tween=1) (defined in B3D.Entity) | B3D.Entity | private |
| GetScaleZ(bool global=false, float tween=1) (defined in B3D.Entity) | B3D.Entity | private |
| GetX(bool global=false, float tween=1) (defined in B3D.Entity) | B3D.Entity | private |
| GetY(bool global=false, float tween=1) (defined in B3D.Entity) | B3D.Entity | private |
| GetYaw(bool global=false, float tween=1) (defined in B3D.Entity) | B3D.Entity | private |
| GetYawTo(B3D::Entity@ destEntity) (defined in B3D.Entity) | B3D.Entity | private |
| GetZ(bool global=false, float tween=1) (defined in B3D.Entity) | B3D.Entity | private |
| Hide() (defined in B3D.Entity) | B3D.Entity | private |
| Move(float x, float y, float z, bool global=false) (defined in B3D.Entity) | B3D.Entity | private |
| opCast() (defined in B3D.Entity) | B3D.Entity | private |
| opCast() const (defined in B3D.Entity) | B3D.Entity | privatestatic |
| opCast() (defined in B3D.Entity) | B3D.Entity | private |
| opCast() const (defined in B3D.Entity) | B3D.Entity | privatestatic |
| opCast() (defined in B3D.Entity) | B3D.Entity | private |
| opCast() const (defined in B3D.Entity) | B3D.Entity | privatestatic |
| opCast() (defined in B3D.Entity) | B3D.Entity | private |
| opCast() const (defined in B3D.Entity) | B3D.Entity | privatestatic |
| opCast() (defined in B3D.Entity) | B3D.Entity | private |
| opCast() const (defined in B3D.Entity) | B3D.Entity | privatestatic |
| opCast() (defined in B3D.Entity) | B3D.Entity | private |
| opCast() const (defined in B3D.Entity) | B3D.Entity | privatestatic |
| opCast() (defined in B3D.Entity) | B3D.Entity | private |
| opCast() const (defined in B3D.Entity) | B3D.Entity | privatestatic |
| opCast() (defined in B3D.Entity) | B3D.Entity | private |
| opCast() const (defined in B3D.Entity) | B3D.Entity | privatestatic |
| opCast() (defined in B3D.Entity) | B3D.Entity | private |
| opCast() const (defined in B3D.Entity) | B3D.Entity | privatestatic |
| opCast() (defined in B3D.Entity) | B3D.Entity | private |
| opCast() const (defined in B3D.Entity) | B3D.Entity | privatestatic |
| Pick(float range) (defined in B3D.Entity) | B3D.Entity | private |
| PointAt(B3D::Entity@ target, float roll=0) (defined in B3D.Entity) | B3D.Entity | private |
| Position(float x, float y, float z, bool global=false) (defined in B3D.Entity) | B3D.Entity | private |
| Reset() (defined in B3D.Entity) | B3D.Entity | private |
| Rotate(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Entity) | B3D.Entity | private |
| Scale(float xScale, float yScale, float zScale, bool global=false) (defined in B3D.Entity) | B3D.Entity | private |
| set_Mask(int mask) property (defined in B3D.Entity) | B3D.Entity | private |
| set_Name(string name) property (defined in B3D.Entity) | B3D.Entity | private |
| SetAnimKey(int frame, int posKey=1, int rotKey=1, int scaleKey=1) (defined in B3D.Entity) | B3D.Entity | private |
| SetAnimTime(float time, int animSeq=0) (defined in B3D.Entity) | B3D.Entity | private |
| SetBox(float x, float y, float z, float width, float height, float depth) (defined in B3D.Entity) | B3D.Entity | private |
| SetInstance(B3D::Entity@ parent) (defined in B3D.Entity) | B3D.Entity | private |
| SetParent(B3D::Entity@ parent, bool global=true) (defined in B3D.Entity) | B3D.Entity | private |
| SetPickMode(int pickGeometry, int obscurer=1) (defined in B3D.Entity) | B3D.Entity | private |
| SetRadius(float xRadius, float yRadius=0) (defined in B3D.Entity) | B3D.Entity | private |
| SetType(int collisionType, int recursive=0) (defined in B3D.Entity) | B3D.Entity | private |
| Show() (defined in B3D.Entity) | B3D.Entity | private |
| Translate(float x, float y, float z, bool global=false) (defined in B3D.Entity) | B3D.Entity | private |
| Turn(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Entity) | B3D.Entity | private |