SCP - Containment Breach
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B3D.Entity Member List

This is the complete list of members for B3D.Entity, including all inherited members.

AddAnimSeq(int length) (defined in B3D.Entity)B3D.Entityprivate
AlignToVector(float vectorX, float vectorY, float vectorZ, int axis, float rate=1) (defined in B3D.Entity)B3D.Entityprivate
Animate(int mode=1, float speed=1, int sequence=0, float transition=0) (defined in B3D.Entity)B3D.Entityprivate
CanSee(B3D::Entity@ destEntity) (defined in B3D.Entity)B3D.Entityprivate
Collided(int type) (defined in B3D.Entity)B3D.Entityprivate
CollisionEntity(int collisionIndex) (defined in B3D.Entity)B3D.Entityprivate
CollisionNX(int collisionIndex) (defined in B3D.Entity)B3D.Entityprivate
CollisionNY(int collisionIndex) (defined in B3D.Entity)B3D.Entityprivate
CollisionNZ(int collisionIndex) (defined in B3D.Entity)B3D.Entityprivate
CollisionSurface(int collisionIndex) (defined in B3D.Entity)B3D.Entityprivate
CollisionTime(int collisionIndex) (defined in B3D.Entity)B3D.Entityprivate
CollisionTriangle(int collisionIndex) (defined in B3D.Entity)B3D.Entityprivate
CollisionX(int collisionIndex) (defined in B3D.Entity)B3D.Entityprivate
CollisionY(int collisionIndex) (defined in B3D.Entity)B3D.Entityprivate
CollisionZ(int collisionIndex) (defined in B3D.Entity)B3D.Entityprivate
Copy(B3D::Entity@=null) (defined in B3D.Entity)B3D.Entityprivate
CountChildren() (defined in B3D.Entity)B3D.Entityprivate
CountCollisions() (defined in B3D.Entity)B3D.Entityprivate
Distance(B3D::Entity@ destinationEntity) (defined in B3D.Entity)B3D.Entityprivate
DistanceSquared(B3D::Entity@ destinationEntity) (defined in B3D.Entity)B3D.Entityprivate
EmitSound(B3D::Sound@ entity) (defined in B3D.Entity)B3D.Entityprivate
ExtractAnimSeq(int firstFrame, int lastFrame, int animSeq=0) (defined in B3D.Entity)B3D.Entityprivate
FindChild(string name) (defined in B3D.Entity)B3D.Entityprivate
Free() (defined in B3D.Entity)B3D.Entityprivate
get_Animating() const property (defined in B3D.Entity)B3D.Entityprivate
get_AnimLength() const property (defined in B3D.Entity)B3D.Entityprivate
get_AnimSeq() const property (defined in B3D.Entity)B3D.Entityprivate
get_AnimTime() const property (defined in B3D.Entity)B3D.Entityprivate
get_Class() const property (defined in B3D.Entity)B3D.Entityprivate
get_Exists() const property (defined in B3D.Entity)B3D.Entityprivate
get_Filename() const property (defined in B3D.Entity)B3D.Entityprivate
get_IsHidden() const property (defined in B3D.Entity)B3D.Entityprivate
get_Mask() const property (defined in B3D.Entity)B3D.Entityprivate
get_Name() const property (defined in B3D.Entity)B3D.Entityprivate
GetBox(int x, int y, int z, int width, int height, int depth) (defined in B3D.Entity)B3D.Entityprivate
GetChild(int index) (defined in B3D.Entity)B3D.Entityprivate
GetEntityType() (defined in B3D.Entity)B3D.Entityprivate
GetInstance() (defined in B3D.Entity)B3D.Entityprivate
GetMatElement(int row, int column) (defined in B3D.Entity)B3D.Entityprivate
GetParent() (defined in B3D.Entity)B3D.Entityprivate
GetPickMode(int pickGeometry, int obscurer) (defined in B3D.Entity)B3D.Entityprivate
GetPitch(bool global=false, float tween=1) (defined in B3D.Entity)B3D.Entityprivate
GetPitchTo(B3D::Entity@ destEntity) (defined in B3D.Entity)B3D.Entityprivate
GetRoll(bool global=false, float tween=1) (defined in B3D.Entity)B3D.Entityprivate
GetScaleX(bool global=false, float tween=1) (defined in B3D.Entity)B3D.Entityprivate
GetScaleY(bool global=false, float tween=1) (defined in B3D.Entity)B3D.Entityprivate
GetScaleZ(bool global=false, float tween=1) (defined in B3D.Entity)B3D.Entityprivate
GetX(bool global=false, float tween=1) (defined in B3D.Entity)B3D.Entityprivate
GetY(bool global=false, float tween=1) (defined in B3D.Entity)B3D.Entityprivate
GetYaw(bool global=false, float tween=1) (defined in B3D.Entity)B3D.Entityprivate
GetYawTo(B3D::Entity@ destEntity) (defined in B3D.Entity)B3D.Entityprivate
GetZ(bool global=false, float tween=1) (defined in B3D.Entity)B3D.Entityprivate
Hide() (defined in B3D.Entity)B3D.Entityprivate
Move(float x, float y, float z, bool global=false) (defined in B3D.Entity)B3D.Entityprivate
opCast() (defined in B3D.Entity)B3D.Entityprivate
opCast() const (defined in B3D.Entity)B3D.Entityprivatestatic
opCast() (defined in B3D.Entity)B3D.Entityprivate
opCast() const (defined in B3D.Entity)B3D.Entityprivatestatic
opCast() (defined in B3D.Entity)B3D.Entityprivate
opCast() const (defined in B3D.Entity)B3D.Entityprivatestatic
opCast() (defined in B3D.Entity)B3D.Entityprivate
opCast() const (defined in B3D.Entity)B3D.Entityprivatestatic
opCast() (defined in B3D.Entity)B3D.Entityprivate
opCast() const (defined in B3D.Entity)B3D.Entityprivatestatic
opCast() (defined in B3D.Entity)B3D.Entityprivate
opCast() const (defined in B3D.Entity)B3D.Entityprivatestatic
opCast() (defined in B3D.Entity)B3D.Entityprivate
opCast() const (defined in B3D.Entity)B3D.Entityprivatestatic
opCast() (defined in B3D.Entity)B3D.Entityprivate
opCast() const (defined in B3D.Entity)B3D.Entityprivatestatic
opCast() (defined in B3D.Entity)B3D.Entityprivate
opCast() const (defined in B3D.Entity)B3D.Entityprivatestatic
opCast() (defined in B3D.Entity)B3D.Entityprivate
opCast() const (defined in B3D.Entity)B3D.Entityprivatestatic
Pick(float range) (defined in B3D.Entity)B3D.Entityprivate
PointAt(B3D::Entity@ target, float roll=0) (defined in B3D.Entity)B3D.Entityprivate
Position(float x, float y, float z, bool global=false) (defined in B3D.Entity)B3D.Entityprivate
Reset() (defined in B3D.Entity)B3D.Entityprivate
Rotate(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Entity)B3D.Entityprivate
Scale(float xScale, float yScale, float zScale, bool global=false) (defined in B3D.Entity)B3D.Entityprivate
set_Mask(int mask) property (defined in B3D.Entity)B3D.Entityprivate
set_Name(string name) property (defined in B3D.Entity)B3D.Entityprivate
SetAnimKey(int frame, int posKey=1, int rotKey=1, int scaleKey=1) (defined in B3D.Entity)B3D.Entityprivate
SetAnimTime(float time, int animSeq=0) (defined in B3D.Entity)B3D.Entityprivate
SetBox(float x, float y, float z, float width, float height, float depth) (defined in B3D.Entity)B3D.Entityprivate
SetInstance(B3D::Entity@ parent) (defined in B3D.Entity)B3D.Entityprivate
SetParent(B3D::Entity@ parent, bool global=true) (defined in B3D.Entity)B3D.Entityprivate
SetPickMode(int pickGeometry, int obscurer=1) (defined in B3D.Entity)B3D.Entityprivate
SetRadius(float xRadius, float yRadius=0) (defined in B3D.Entity)B3D.Entityprivate
SetType(int collisionType, int recursive=0) (defined in B3D.Entity)B3D.Entityprivate
Show() (defined in B3D.Entity)B3D.Entityprivate
Translate(float x, float y, float z, bool global=false) (defined in B3D.Entity)B3D.Entityprivate
Turn(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Entity)B3D.Entityprivate