SCP - Containment Breach
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B3D.Light Member List

This is the complete list of members for B3D.Light, including all inherited members.

AddAnimSeq(int length) (defined in B3D.Light)B3D.Lightprivate
AlignToVector(float vectorX, float vectorY, float vectorZ, int axis, float rate=1) (defined in B3D.Light)B3D.Lightprivate
Animate(int mode=1, float speed=1, int sequence=0, float transition=0) (defined in B3D.Light)B3D.Lightprivate
CanSee(B3D::Entity@ destEntity) (defined in B3D.Light)B3D.Lightprivate
Collided(int type) (defined in B3D.Light)B3D.Lightprivate
CollisionEntity(int collisionIndex) (defined in B3D.Light)B3D.Lightprivate
CollisionNX(int collisionIndex) (defined in B3D.Light)B3D.Lightprivate
CollisionNY(int collisionIndex) (defined in B3D.Light)B3D.Lightprivate
CollisionNZ(int collisionIndex) (defined in B3D.Light)B3D.Lightprivate
CollisionSurface(int collisionIndex) (defined in B3D.Light)B3D.Lightprivate
CollisionTime(int collisionIndex) (defined in B3D.Light)B3D.Lightprivate
CollisionTriangle(int collisionIndex) (defined in B3D.Light)B3D.Lightprivate
CollisionX(int collisionIndex) (defined in B3D.Light)B3D.Lightprivate
CollisionY(int collisionIndex) (defined in B3D.Light)B3D.Lightprivate
CollisionZ(int collisionIndex) (defined in B3D.Light)B3D.Lightprivate
Copy(B3D::Entity@=null) (defined in B3D.Light)B3D.Lightprivate
CountChildren() (defined in B3D.Light)B3D.Lightprivate
CountCollisions() (defined in B3D.Light)B3D.Lightprivate
Distance(B3D::Entity@ destinationEntity) (defined in B3D.Light)B3D.Lightprivate
DistanceSquared(B3D::Entity@ destinationEntity) (defined in B3D.Light)B3D.Lightprivate
EmitSound(B3D::Sound@ entity) (defined in B3D.Light)B3D.Lightprivate
ExtractAnimSeq(int firstFrame, int lastFrame, int animSeq=0) (defined in B3D.Light)B3D.Lightprivate
FindChild(string name) (defined in B3D.Light)B3D.Lightprivate
Free() (defined in B3D.Light)B3D.Lightprivate
get_Animating() const property (defined in B3D.Light)B3D.Lightprivate
get_AnimLength() const property (defined in B3D.Light)B3D.Lightprivate
get_AnimSeq() const property (defined in B3D.Light)B3D.Lightprivate
get_AnimTime() const property (defined in B3D.Light)B3D.Lightprivate
get_Class() const property (defined in B3D.Light)B3D.Lightprivate
get_Exists() const property (defined in B3D.Light)B3D.Lightprivate
get_Filename() const property (defined in B3D.Light)B3D.Lightprivate
get_IsHidden() const property (defined in B3D.Light)B3D.Lightprivate
get_Mask() const property (defined in B3D.Light)B3D.Lightprivate
get_Name() const property (defined in B3D.Light)B3D.Lightprivate
get_Range() const property (defined in B3D.Light)B3D.Lightprivate
GetBox(int x, int y, int z, int width, int height, int depth) (defined in B3D.Light)B3D.Lightprivate
GetChild(int index) (defined in B3D.Light)B3D.Lightprivate
GetEntityType() (defined in B3D.Light)B3D.Lightprivate
GetInstance() (defined in B3D.Light)B3D.Lightprivate
GetMatElement(int row, int column) (defined in B3D.Light)B3D.Lightprivate
GetParent() (defined in B3D.Light)B3D.Lightprivate
GetPickMode(int pickGeometry, int obscurer) (defined in B3D.Light)B3D.Lightprivate
GetPitch(bool global=false, float tween=1) (defined in B3D.Light)B3D.Lightprivate
GetPitchTo(B3D::Entity@ destEntity) (defined in B3D.Light)B3D.Lightprivate
GetRoll(bool global=false, float tween=1) (defined in B3D.Light)B3D.Lightprivate
GetScaleX(bool global=false, float tween=1) (defined in B3D.Light)B3D.Lightprivate
GetScaleY(bool global=false, float tween=1) (defined in B3D.Light)B3D.Lightprivate
GetScaleZ(bool global=false, float tween=1) (defined in B3D.Light)B3D.Lightprivate
GetX(bool global=false, float tween=1) (defined in B3D.Light)B3D.Lightprivate
GetY(bool global=false, float tween=1) (defined in B3D.Light)B3D.Lightprivate
GetYaw(bool global=false, float tween=1) (defined in B3D.Light)B3D.Lightprivate
GetYawTo(B3D::Entity@ destEntity) (defined in B3D.Light)B3D.Lightprivate
GetZ(bool global=false, float tween=1) (defined in B3D.Light)B3D.Lightprivate
Hide() (defined in B3D.Light)B3D.Lightprivate
Move(float x, float y, float z, bool global=false) (defined in B3D.Light)B3D.Lightprivate
opImplCast() (defined in B3D.Light)B3D.Lightprivate
opImplCast() const (defined in B3D.Light)B3D.Lightprivatestatic
Pick(float range) (defined in B3D.Light)B3D.Lightprivate
PointAt(B3D::Entity@ target, float roll=0) (defined in B3D.Light)B3D.Lightprivate
Position(float x, float y, float z, bool global=false) (defined in B3D.Light)B3D.Lightprivate
Reset() (defined in B3D.Light)B3D.Lightprivate
Rotate(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Light)B3D.Lightprivate
Scale(float xScale, float yScale, float zScale, bool global=false) (defined in B3D.Light)B3D.Lightprivate
set_Mask(int mask) property (defined in B3D.Light)B3D.Lightprivate
set_Name(string name) property (defined in B3D.Light)B3D.Lightprivate
set_Range(float range) property (defined in B3D.Light)B3D.Lightprivate
SetAnimKey(int frame, int posKey=1, int rotKey=1, int scaleKey=1) (defined in B3D.Light)B3D.Lightprivate
SetAnimTime(float time, int animSeq=0) (defined in B3D.Light)B3D.Lightprivate
SetBox(float x, float y, float z, float width, float height, float depth) (defined in B3D.Light)B3D.Lightprivate
SetColor(float red, float green, float blue) (defined in B3D.Light)B3D.Lightprivate
SetConeAngles(float innerAngle, float outerAngle) (defined in B3D.Light)B3D.Lightprivate
SetInstance(B3D::Entity@ parent) (defined in B3D.Light)B3D.Lightprivate
SetParent(B3D::Entity@ parent, bool global=true) (defined in B3D.Light)B3D.Lightprivate
SetPickMode(int pickGeometry, int obscurer=1) (defined in B3D.Light)B3D.Lightprivate
SetRadius(float xRadius, float yRadius=0) (defined in B3D.Light)B3D.Lightprivate
SetType(int collisionType, int recursive=0) (defined in B3D.Light)B3D.Lightprivate
Show() (defined in B3D.Light)B3D.Lightprivate
Translate(float x, float y, float z, bool global=false) (defined in B3D.Light)B3D.Lightprivate
Turn(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Light)B3D.Lightprivate