SCP - Containment Breach
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B3D.Mesh Member List

This is the complete list of members for B3D.Mesh, including all inherited members.

Add(B3D::Mesh@ destMesh) (defined in B3D.Mesh)B3D.Meshprivate
AddAnimSeq(int length) (defined in B3D.Mesh)B3D.Meshprivate
AlignToVector(float vectorX, float vectorY, float vectorZ, int axis, float rate=1) (defined in B3D.Mesh)B3D.Meshprivate
Animate(int mode=1, float speed=1, int sequence=0, float transition=0) (defined in B3D.Mesh)B3D.Meshprivate
CanSee(B3D::Entity@ destEntity) (defined in B3D.Mesh)B3D.Meshprivate
Collided(int type) (defined in B3D.Mesh)B3D.Meshprivate
CollisionEntity(int collisionIndex) (defined in B3D.Mesh)B3D.Meshprivate
CollisionNX(int collisionIndex) (defined in B3D.Mesh)B3D.Meshprivate
CollisionNY(int collisionIndex) (defined in B3D.Mesh)B3D.Meshprivate
CollisionNZ(int collisionIndex) (defined in B3D.Mesh)B3D.Meshprivate
CollisionSurface(int collisionIndex) (defined in B3D.Mesh)B3D.Meshprivate
CollisionTime(int collisionIndex) (defined in B3D.Mesh)B3D.Meshprivate
CollisionTriangle(int collisionIndex) (defined in B3D.Mesh)B3D.Meshprivate
CollisionX(int collisionIndex) (defined in B3D.Mesh)B3D.Meshprivate
CollisionY(int collisionIndex) (defined in B3D.Mesh)B3D.Meshprivate
CollisionZ(int collisionIndex) (defined in B3D.Mesh)B3D.Meshprivate
Copy(B3D::Entity@=null) (defined in B3D.Mesh)B3D.Meshprivate
CopyMesh(B3D::Entity@ parent=null) (defined in B3D.Mesh)B3D.Meshprivate
CountChildren() (defined in B3D.Mesh)B3D.Meshprivate
CountCollisions() (defined in B3D.Mesh)B3D.Meshprivate
CreateCube(B3D::Entity@ parent=null) (defined in B3D.Mesh)B3D.Meshprivate
CreateSurface(B3D::Brush@ brush=null, int dynamic=0) (defined in B3D.Mesh)B3D.Meshprivate
Distance(B3D::Entity@ destinationEntity) (defined in B3D.Mesh)B3D.Meshprivate
DistanceSquared(B3D::Entity@ destinationEntity) (defined in B3D.Mesh)B3D.Meshprivate
EmitSound(B3D::Sound@ entity) (defined in B3D.Mesh)B3D.Meshprivate
ExtractAnimSeq(int firstFrame, int lastFrame, int animSeq=0) (defined in B3D.Mesh)B3D.Meshprivate
FindChild(string name) (defined in B3D.Mesh)B3D.Meshprivate
FindSurface(B3D::Brush@ brush) (defined in B3D.Mesh)B3D.Meshprivate
Fit(float x, float y, float z, float width, float height, float depth, int uniform=0) (defined in B3D.Mesh)B3D.Meshprivate
Flip() (defined in B3D.Mesh)B3D.Meshprivate
Free() (defined in B3D.Mesh)B3D.Meshprivate
get_Alpha() const property (defined in B3D.Mesh)B3D.Meshprivate
get_Animating() const property (defined in B3D.Mesh)B3D.Meshprivate
get_AnimLength() const property (defined in B3D.Mesh)B3D.Meshprivate
get_AnimSeq() const property (defined in B3D.Mesh)B3D.Meshprivate
get_AnimTime() const property (defined in B3D.Mesh)B3D.Meshprivate
get_Blend() const property (defined in B3D.Mesh)B3D.Meshprivate
get_Brush() const property (defined in B3D.Mesh)B3D.Meshprivate
get_Class() const property (defined in B3D.Mesh)B3D.Meshprivate
get_ColorB() const property (defined in B3D.Mesh)B3D.Meshprivate
get_ColorG() const property (defined in B3D.Mesh)B3D.Meshprivate
get_Depth() const property (defined in B3D.Mesh)B3D.Meshprivate
get_Exists() const property (defined in B3D.Mesh)B3D.Meshprivate
get_Filename() const property (defined in B3D.Mesh)B3D.Meshprivate
get_GetColorR() const property (defined in B3D.Mesh)B3D.Meshprivate
get_Height() const property (defined in B3D.Mesh)B3D.Meshprivate
get_IsHidden() const property (defined in B3D.Mesh)B3D.Meshprivate
get_Mask() const property (defined in B3D.Mesh)B3D.Meshprivate
get_Name() const property (defined in B3D.Mesh)B3D.Meshprivate
get_SurfaceCount() const property (defined in B3D.Mesh)B3D.Meshprivate
get_Width() const property (defined in B3D.Mesh)B3D.Meshprivate
GetBox(int x, int y, int z, int width, int height, int depth) (defined in B3D.Mesh)B3D.Meshprivate
GetBox(float &out, float &out, float &out, float &out, float &out, float &out) (defined in B3D.Mesh)B3D.Meshprivate
GetChild(int index) (defined in B3D.Mesh)B3D.Meshprivate
GetEntityType() (defined in B3D.Mesh)B3D.Meshprivate
GetInstance() (defined in B3D.Mesh)B3D.Meshprivate
GetMatElement(int row, int column) (defined in B3D.Mesh)B3D.Meshprivate
GetParent() (defined in B3D.Mesh)B3D.Meshprivate
GetPickMode(int pickGeometry, int obscurer) (defined in B3D.Mesh)B3D.Meshprivate
GetPitch(bool global=false, float tween=1) (defined in B3D.Mesh)B3D.Meshprivate
GetPitchTo(B3D::Entity@ destEntity) (defined in B3D.Mesh)B3D.Meshprivate
GetRoll(bool global=false, float tween=1) (defined in B3D.Mesh)B3D.Meshprivate
GetScaleX(bool global=false, float tween=1) (defined in B3D.Mesh)B3D.Meshprivate
GetScaleY(bool global=false, float tween=1) (defined in B3D.Mesh)B3D.Meshprivate
GetScaleZ(bool global=false, float tween=1) (defined in B3D.Mesh)B3D.Meshprivate
GetSurface(int surfaceIndex) (defined in B3D.Mesh)B3D.Meshprivate
GetTexture(int tid) (defined in B3D.Mesh)B3D.Meshprivate
GetTextureBuffer(int tid, int bid=0) (defined in B3D.Mesh)B3D.Meshprivate
GetX(bool global=false, float tween=1) (defined in B3D.Mesh)B3D.Meshprivate
GetY(bool global=false, float tween=1) (defined in B3D.Mesh)B3D.Meshprivate
GetYaw(bool global=false, float tween=1) (defined in B3D.Mesh)B3D.Meshprivate
GetYawTo(B3D::Entity@ destEntity) (defined in B3D.Mesh)B3D.Meshprivate
GetZ(bool global=false, float tween=1) (defined in B3D.Mesh)B3D.Meshprivate
Hide() (defined in B3D.Mesh)B3D.Meshprivate
Intersects(B3D::Mesh@ meshB) (defined in B3D.Mesh)B3D.Meshprivate
Light(float red, float green, float blue, float range=0, float x=0, float y=0, float z=0) (defined in B3D.Mesh)B3D.Meshprivate
Move(float x, float y, float z, bool global=false) (defined in B3D.Mesh)B3D.Meshprivate
opImplCast() (defined in B3D.Mesh)B3D.Meshprivate
opImplCast() const (defined in B3D.Mesh)B3D.Meshprivatestatic
opImplCast() (defined in B3D.Mesh)B3D.Meshprivate
opImplCast() const (defined in B3D.Mesh)B3D.Meshprivatestatic
PaintMesh(B3D::Brush@ brush) (defined in B3D.Mesh)B3D.Meshprivate
Pick(float range) (defined in B3D.Mesh)B3D.Meshprivate
PointAt(B3D::Entity@ target, float roll=0) (defined in B3D.Mesh)B3D.Meshprivate
Position(float x, float y, float z, bool global=false) (defined in B3D.Mesh)B3D.Meshprivate
PositionMesh(float x, float y, float z) (defined in B3D.Mesh)B3D.Meshprivate
Reset() (defined in B3D.Mesh)B3D.Meshprivate
Rotate(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Mesh)B3D.Meshprivate
RotateMesh(float pitch, float yaw, float roll) (defined in B3D.Mesh)B3D.Meshprivate
Scale(float xScale, float yScale, float zScale, bool global=false) (defined in B3D.Mesh)B3D.Meshprivate
ScaleMesh(float xScale, float yScale, float zScale) (defined in B3D.Mesh)B3D.Meshprivate
set_Alpha(float alpha) property (defined in B3D.Mesh)B3D.Meshprivate
set_Blend(int blend) property (defined in B3D.Mesh)B3D.Meshprivate
set_Brush(B3D::Brush@ brush) property (defined in B3D.Mesh)B3D.Meshprivate
set_Mask(int mask) property (defined in B3D.Mesh)B3D.Meshprivate
set_Name(string name) property (defined in B3D.Mesh)B3D.Meshprivate
SetAnimKey(int frame, int posKey=1, int rotKey=1, int scaleKey=1) (defined in B3D.Mesh)B3D.Meshprivate
SetAnimTime(float time, int animSeq=0) (defined in B3D.Mesh)B3D.Meshprivate
SetAutoFade(float near, float far) (defined in B3D.Mesh)B3D.Meshprivate
SetBox(float x, float y, float z, float width, float height, float depth) (defined in B3D.Mesh)B3D.Meshprivate
SetColor(float red, float green, float blue) (defined in B3D.Mesh)B3D.Meshprivate
SetCullBox(float x, float y, float z, float width, float height, float depth) (defined in B3D.Mesh)B3D.Meshprivate
SetEffect(B3D::Effect@ effect) (defined in B3D.Mesh)B3D.Meshprivate
SetFX(int fx) (defined in B3D.Mesh)B3D.Meshprivate
SetInstance(B3D::Entity@ parent) (defined in B3D.Mesh)B3D.Meshprivate
SetMaterial(float roughness, float metallic) (defined in B3D.Mesh)B3D.Meshprivate
SetOrder(int order) (defined in B3D.Mesh)B3D.Meshprivate
SetParent(B3D::Entity@ parent, bool global=true) (defined in B3D.Mesh)B3D.Meshprivate
SetPickMode(int pickGeometry, int obscurer=1) (defined in B3D.Mesh)B3D.Meshprivate
SetRadius(float xRadius, float yRadius=0) (defined in B3D.Mesh)B3D.Meshprivate
SetShininess(float shininess, float power=1) (defined in B3D.Mesh)B3D.Meshprivate
SetTexture(B3D::Texture@ texture, int frame=0, int index=0) (defined in B3D.Mesh)B3D.Meshprivate
SetType(int collisionType, int recursive=0) (defined in B3D.Mesh)B3D.Meshprivate
Show() (defined in B3D.Mesh)B3D.Meshprivate
Translate(float x, float y, float z, bool global=false) (defined in B3D.Mesh)B3D.Meshprivate
Turn(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Mesh)B3D.Meshprivate
UpdateNormals(int flat=0) (defined in B3D.Mesh)B3D.Meshprivate
UpdateTB() (defined in B3D.Mesh)B3D.Meshprivate
Weld(float epsilon) (defined in B3D.Mesh)B3D.Meshprivate