SCP - Containment Breach
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B3D.Model Member List

This is the complete list of members for B3D.Model, including all inherited members.

AddAnimSeq(int length) (defined in B3D.Model)B3D.Modelprivate
AlignToVector(float vectorX, float vectorY, float vectorZ, int axis, float rate=1) (defined in B3D.Model)B3D.Modelprivate
Animate(int mode=1, float speed=1, int sequence=0, float transition=0) (defined in B3D.Model)B3D.Modelprivate
CanSee(B3D::Entity@ destEntity) (defined in B3D.Model)B3D.Modelprivate
Collided(int type) (defined in B3D.Model)B3D.Modelprivate
CollisionEntity(int collisionIndex) (defined in B3D.Model)B3D.Modelprivate
CollisionNX(int collisionIndex) (defined in B3D.Model)B3D.Modelprivate
CollisionNY(int collisionIndex) (defined in B3D.Model)B3D.Modelprivate
CollisionNZ(int collisionIndex) (defined in B3D.Model)B3D.Modelprivate
CollisionSurface(int collisionIndex) (defined in B3D.Model)B3D.Modelprivate
CollisionTime(int collisionIndex) (defined in B3D.Model)B3D.Modelprivate
CollisionTriangle(int collisionIndex) (defined in B3D.Model)B3D.Modelprivate
CollisionX(int collisionIndex) (defined in B3D.Model)B3D.Modelprivate
CollisionY(int collisionIndex) (defined in B3D.Model)B3D.Modelprivate
CollisionZ(int collisionIndex) (defined in B3D.Model)B3D.Modelprivate
Copy(B3D::Entity@=null) (defined in B3D.Model)B3D.Modelprivate
CountChildren() (defined in B3D.Model)B3D.Modelprivate
CountCollisions() (defined in B3D.Model)B3D.Modelprivate
Distance(B3D::Entity@ destinationEntity) (defined in B3D.Model)B3D.Modelprivate
DistanceSquared(B3D::Entity@ destinationEntity) (defined in B3D.Model)B3D.Modelprivate
EmitSound(B3D::Sound@ entity) (defined in B3D.Model)B3D.Modelprivate
ExtractAnimSeq(int firstFrame, int lastFrame, int animSeq=0) (defined in B3D.Model)B3D.Modelprivate
FindChild(string name) (defined in B3D.Model)B3D.Modelprivate
Free() (defined in B3D.Model)B3D.Modelprivate
get_Alpha() const property (defined in B3D.Model)B3D.Modelprivate
get_Animating() const property (defined in B3D.Model)B3D.Modelprivate
get_AnimLength() const property (defined in B3D.Model)B3D.Modelprivate
get_AnimSeq() const property (defined in B3D.Model)B3D.Modelprivate
get_AnimTime() const property (defined in B3D.Model)B3D.Modelprivate
get_Blend() const property (defined in B3D.Model)B3D.Modelprivate
get_Brush() const property (defined in B3D.Model)B3D.Modelprivate
get_Class() const property (defined in B3D.Model)B3D.Modelprivate
get_ColorB() const property (defined in B3D.Model)B3D.Modelprivate
get_ColorG() const property (defined in B3D.Model)B3D.Modelprivate
get_Exists() const property (defined in B3D.Model)B3D.Modelprivate
get_Filename() const property (defined in B3D.Model)B3D.Modelprivate
get_GetColorR() const property (defined in B3D.Model)B3D.Modelprivate
get_IsHidden() const property (defined in B3D.Model)B3D.Modelprivate
get_Mask() const property (defined in B3D.Model)B3D.Modelprivate
get_Name() const property (defined in B3D.Model)B3D.Modelprivate
GetBox(int x, int y, int z, int width, int height, int depth) (defined in B3D.Model)B3D.Modelprivate
GetChild(int index) (defined in B3D.Model)B3D.Modelprivate
GetEntityType() (defined in B3D.Model)B3D.Modelprivate
GetInstance() (defined in B3D.Model)B3D.Modelprivate
GetMatElement(int row, int column) (defined in B3D.Model)B3D.Modelprivate
GetParent() (defined in B3D.Model)B3D.Modelprivate
GetPickMode(int pickGeometry, int obscurer) (defined in B3D.Model)B3D.Modelprivate
GetPitch(bool global=false, float tween=1) (defined in B3D.Model)B3D.Modelprivate
GetPitchTo(B3D::Entity@ destEntity) (defined in B3D.Model)B3D.Modelprivate
GetRoll(bool global=false, float tween=1) (defined in B3D.Model)B3D.Modelprivate
GetScaleX(bool global=false, float tween=1) (defined in B3D.Model)B3D.Modelprivate
GetScaleY(bool global=false, float tween=1) (defined in B3D.Model)B3D.Modelprivate
GetScaleZ(bool global=false, float tween=1) (defined in B3D.Model)B3D.Modelprivate
GetTexture(int tid) (defined in B3D.Model)B3D.Modelprivate
GetTextureBuffer(int tid, int bid=0) (defined in B3D.Model)B3D.Modelprivate
GetX(bool global=false, float tween=1) (defined in B3D.Model)B3D.Modelprivate
GetY(bool global=false, float tween=1) (defined in B3D.Model)B3D.Modelprivate
GetYaw(bool global=false, float tween=1) (defined in B3D.Model)B3D.Modelprivate
GetYawTo(B3D::Entity@ destEntity) (defined in B3D.Model)B3D.Modelprivate
GetZ(bool global=false, float tween=1) (defined in B3D.Model)B3D.Modelprivate
Hide() (defined in B3D.Model)B3D.Modelprivate
Move(float x, float y, float z, bool global=false) (defined in B3D.Model)B3D.Modelprivate
opCast() (defined in B3D.Model)B3D.Modelprivate
opCast() const (defined in B3D.Model)B3D.Modelprivatestatic
opCast() (defined in B3D.Model)B3D.Modelprivate
opCast() const (defined in B3D.Model)B3D.Modelprivatestatic
opCast() (defined in B3D.Model)B3D.Modelprivate
opCast() const (defined in B3D.Model)B3D.Modelprivatestatic
opCast() (defined in B3D.Model)B3D.Modelprivate
opCast() const (defined in B3D.Model)B3D.Modelprivatestatic
opImplCast() (defined in B3D.Model)B3D.Modelprivate
opImplCast() const (defined in B3D.Model)B3D.Modelprivatestatic
Pick(float range) (defined in B3D.Model)B3D.Modelprivate
PointAt(B3D::Entity@ target, float roll=0) (defined in B3D.Model)B3D.Modelprivate
Position(float x, float y, float z, bool global=false) (defined in B3D.Model)B3D.Modelprivate
Reset() (defined in B3D.Model)B3D.Modelprivate
Rotate(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Model)B3D.Modelprivate
Scale(float xScale, float yScale, float zScale, bool global=false) (defined in B3D.Model)B3D.Modelprivate
set_Alpha(float alpha) property (defined in B3D.Model)B3D.Modelprivate
set_Blend(int blend) property (defined in B3D.Model)B3D.Modelprivate
set_Brush(B3D::Brush@ brush) property (defined in B3D.Model)B3D.Modelprivate
set_Mask(int mask) property (defined in B3D.Model)B3D.Modelprivate
set_Name(string name) property (defined in B3D.Model)B3D.Modelprivate
SetAnimKey(int frame, int posKey=1, int rotKey=1, int scaleKey=1) (defined in B3D.Model)B3D.Modelprivate
SetAnimTime(float time, int animSeq=0) (defined in B3D.Model)B3D.Modelprivate
SetAutoFade(float near, float far) (defined in B3D.Model)B3D.Modelprivate
SetBox(float x, float y, float z, float width, float height, float depth) (defined in B3D.Model)B3D.Modelprivate
SetColor(float red, float green, float blue) (defined in B3D.Model)B3D.Modelprivate
SetEffect(B3D::Effect@ effect) (defined in B3D.Model)B3D.Modelprivate
SetFX(int fx) (defined in B3D.Model)B3D.Modelprivate
SetInstance(B3D::Entity@ parent) (defined in B3D.Model)B3D.Modelprivate
SetMaterial(float roughness, float metallic) (defined in B3D.Model)B3D.Modelprivate
SetOrder(int order) (defined in B3D.Model)B3D.Modelprivate
SetParent(B3D::Entity@ parent, bool global=true) (defined in B3D.Model)B3D.Modelprivate
SetPickMode(int pickGeometry, int obscurer=1) (defined in B3D.Model)B3D.Modelprivate
SetRadius(float xRadius, float yRadius=0) (defined in B3D.Model)B3D.Modelprivate
SetShininess(float shininess, float power=1) (defined in B3D.Model)B3D.Modelprivate
SetTexture(B3D::Texture@ texture, int frame=0, int index=0) (defined in B3D.Model)B3D.Modelprivate
SetType(int collisionType, int recursive=0) (defined in B3D.Model)B3D.Modelprivate
Show() (defined in B3D.Model)B3D.Modelprivate
Translate(float x, float y, float z, bool global=false) (defined in B3D.Model)B3D.Modelprivate
Turn(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Model)B3D.Modelprivate