SCP - Containment Breach
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B3D.Sprite Member List

This is the complete list of members for B3D.Sprite, including all inherited members.

AddAnimSeq(int length) (defined in B3D.Sprite)B3D.Spriteprivate
AlignToVector(float vectorX, float vectorY, float vectorZ, int axis, float rate=1) (defined in B3D.Sprite)B3D.Spriteprivate
Animate(int mode=1, float speed=1, int sequence=0, float transition=0) (defined in B3D.Sprite)B3D.Spriteprivate
CanSee(B3D::Entity@ destEntity) (defined in B3D.Sprite)B3D.Spriteprivate
Collided(int type) (defined in B3D.Sprite)B3D.Spriteprivate
CollisionEntity(int collisionIndex) (defined in B3D.Sprite)B3D.Spriteprivate
CollisionNX(int collisionIndex) (defined in B3D.Sprite)B3D.Spriteprivate
CollisionNY(int collisionIndex) (defined in B3D.Sprite)B3D.Spriteprivate
CollisionNZ(int collisionIndex) (defined in B3D.Sprite)B3D.Spriteprivate
CollisionSurface(int collisionIndex) (defined in B3D.Sprite)B3D.Spriteprivate
CollisionTime(int collisionIndex) (defined in B3D.Sprite)B3D.Spriteprivate
CollisionTriangle(int collisionIndex) (defined in B3D.Sprite)B3D.Spriteprivate
CollisionX(int collisionIndex) (defined in B3D.Sprite)B3D.Spriteprivate
CollisionY(int collisionIndex) (defined in B3D.Sprite)B3D.Spriteprivate
CollisionZ(int collisionIndex) (defined in B3D.Sprite)B3D.Spriteprivate
Copy(B3D::Entity@=null) (defined in B3D.Sprite)B3D.Spriteprivate
CountChildren() (defined in B3D.Sprite)B3D.Spriteprivate
CountCollisions() (defined in B3D.Sprite)B3D.Spriteprivate
Distance(B3D::Entity@ destinationEntity) (defined in B3D.Sprite)B3D.Spriteprivate
DistanceSquared(B3D::Entity@ destinationEntity) (defined in B3D.Sprite)B3D.Spriteprivate
EmitSound(B3D::Sound@ entity) (defined in B3D.Sprite)B3D.Spriteprivate
ExtractAnimSeq(int firstFrame, int lastFrame, int animSeq=0) (defined in B3D.Sprite)B3D.Spriteprivate
FindChild(string name) (defined in B3D.Sprite)B3D.Spriteprivate
Free() (defined in B3D.Sprite)B3D.Spriteprivate
get_Alpha() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_Animating() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_AnimLength() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_AnimSeq() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_AnimTime() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_Blend() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_Brush() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_Class() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_ColorB() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_ColorG() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_Exists() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_Filename() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_GetColorR() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_IsHidden() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_Mask() const property (defined in B3D.Sprite)B3D.Spriteprivate
get_Name() const property (defined in B3D.Sprite)B3D.Spriteprivate
GetBox(int x, int y, int z, int width, int height, int depth) (defined in B3D.Sprite)B3D.Spriteprivate
GetChild(int index) (defined in B3D.Sprite)B3D.Spriteprivate
GetEntityType() (defined in B3D.Sprite)B3D.Spriteprivate
GetInstance() (defined in B3D.Sprite)B3D.Spriteprivate
GetMatElement(int row, int column) (defined in B3D.Sprite)B3D.Spriteprivate
GetParent() (defined in B3D.Sprite)B3D.Spriteprivate
GetPickMode(int pickGeometry, int obscurer) (defined in B3D.Sprite)B3D.Spriteprivate
GetPitch(bool global=false, float tween=1) (defined in B3D.Sprite)B3D.Spriteprivate
GetPitchTo(B3D::Entity@ destEntity) (defined in B3D.Sprite)B3D.Spriteprivate
GetRoll(bool global=false, float tween=1) (defined in B3D.Sprite)B3D.Spriteprivate
GetScaleX(bool global=false, float tween=1) (defined in B3D.Sprite)B3D.Spriteprivate
GetScaleY(bool global=false, float tween=1) (defined in B3D.Sprite)B3D.Spriteprivate
GetScaleZ(bool global=false, float tween=1) (defined in B3D.Sprite)B3D.Spriteprivate
GetTexture(int tid) (defined in B3D.Sprite)B3D.Spriteprivate
GetTextureBuffer(int tid, int bid=0) (defined in B3D.Sprite)B3D.Spriteprivate
GetX(bool global=false, float tween=1) (defined in B3D.Sprite)B3D.Spriteprivate
GetY(bool global=false, float tween=1) (defined in B3D.Sprite)B3D.Spriteprivate
GetYaw(bool global=false, float tween=1) (defined in B3D.Sprite)B3D.Spriteprivate
GetYawTo(B3D::Entity@ destEntity) (defined in B3D.Sprite)B3D.Spriteprivate
GetZ(bool global=false, float tween=1) (defined in B3D.Sprite)B3D.Spriteprivate
Hide() (defined in B3D.Sprite)B3D.Spriteprivate
Move(float x, float y, float z, bool global=false) (defined in B3D.Sprite)B3D.Spriteprivate
opImplCast() (defined in B3D.Sprite)B3D.Spriteprivate
opImplCast() const (defined in B3D.Sprite)B3D.Spriteprivatestatic
opImplCast() (defined in B3D.Sprite)B3D.Spriteprivate
opImplCast() const (defined in B3D.Sprite)B3D.Spriteprivatestatic
Pick(float range) (defined in B3D.Sprite)B3D.Spriteprivate
PointAt(B3D::Entity@ target, float roll=0) (defined in B3D.Sprite)B3D.Spriteprivate
Position(float x, float y, float z, bool global=false) (defined in B3D.Sprite)B3D.Spriteprivate
Reset() (defined in B3D.Sprite)B3D.Spriteprivate
Rotate(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Sprite)B3D.Spriteprivate
RotateSprite(float angle) (defined in B3D.Sprite)B3D.Spriteprivate
Scale(float xScale, float yScale, float zScale, bool global=false) (defined in B3D.Sprite)B3D.Spriteprivate
ScaleSprite(float xScale, float yScale) (defined in B3D.Sprite)B3D.Spriteprivate
set_Alpha(float alpha) property (defined in B3D.Sprite)B3D.Spriteprivate
set_Blend(int blend) property (defined in B3D.Sprite)B3D.Spriteprivate
set_Brush(B3D::Brush@ brush) property (defined in B3D.Sprite)B3D.Spriteprivate
set_Mask(int mask) property (defined in B3D.Sprite)B3D.Spriteprivate
set_Name(string name) property (defined in B3D.Sprite)B3D.Spriteprivate
SetAnimKey(int frame, int posKey=1, int rotKey=1, int scaleKey=1) (defined in B3D.Sprite)B3D.Spriteprivate
SetAnimTime(float time, int animSeq=0) (defined in B3D.Sprite)B3D.Spriteprivate
SetAutoFade(float near, float far) (defined in B3D.Sprite)B3D.Spriteprivate
SetBox(float x, float y, float z, float width, float height, float depth) (defined in B3D.Sprite)B3D.Spriteprivate
SetColor(float red, float green, float blue) (defined in B3D.Sprite)B3D.Spriteprivate
SetEffect(B3D::Effect@ effect) (defined in B3D.Sprite)B3D.Spriteprivate
SetFX(int fx) (defined in B3D.Sprite)B3D.Spriteprivate
SetHandle(float xHandle, float yHandle) (defined in B3D.Sprite)B3D.Spriteprivate
SetInstance(B3D::Entity@ parent) (defined in B3D.Sprite)B3D.Spriteprivate
SetMaterial(float roughness, float metallic) (defined in B3D.Sprite)B3D.Spriteprivate
SetOrder(int order) (defined in B3D.Sprite)B3D.Spriteprivate
SetParent(B3D::Entity@ parent, bool global=true) (defined in B3D.Sprite)B3D.Spriteprivate
SetPickMode(int pickGeometry, int obscurer=1) (defined in B3D.Sprite)B3D.Spriteprivate
SetRadius(float xRadius, float yRadius=0) (defined in B3D.Sprite)B3D.Spriteprivate
SetShininess(float shininess, float power=1) (defined in B3D.Sprite)B3D.Spriteprivate
SetTexture(B3D::Texture@ texture, int frame=0, int index=0) (defined in B3D.Sprite)B3D.Spriteprivate
SetType(int collisionType, int recursive=0) (defined in B3D.Sprite)B3D.Spriteprivate
SetViewMode(int viewMode) (defined in B3D.Sprite)B3D.Spriteprivate
Show() (defined in B3D.Sprite)B3D.Spriteprivate
Translate(float x, float y, float z, bool global=false) (defined in B3D.Sprite)B3D.Spriteprivate
Turn(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Sprite)B3D.Spriteprivate