SCP - Containment Breach
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B3D.Terrain Member List

This is the complete list of members for B3D.Terrain, including all inherited members.

AddAnimSeq(int length) (defined in B3D.Terrain)B3D.Terrainprivate
AlignToVector(float vectorX, float vectorY, float vectorZ, int axis, float rate=1) (defined in B3D.Terrain)B3D.Terrainprivate
Animate(int mode=1, float speed=1, int sequence=0, float transition=0) (defined in B3D.Terrain)B3D.Terrainprivate
CanSee(B3D::Entity@ destEntity) (defined in B3D.Terrain)B3D.Terrainprivate
Collided(int type) (defined in B3D.Terrain)B3D.Terrainprivate
CollisionEntity(int collisionIndex) (defined in B3D.Terrain)B3D.Terrainprivate
CollisionNX(int collisionIndex) (defined in B3D.Terrain)B3D.Terrainprivate
CollisionNY(int collisionIndex) (defined in B3D.Terrain)B3D.Terrainprivate
CollisionNZ(int collisionIndex) (defined in B3D.Terrain)B3D.Terrainprivate
CollisionSurface(int collisionIndex) (defined in B3D.Terrain)B3D.Terrainprivate
CollisionTime(int collisionIndex) (defined in B3D.Terrain)B3D.Terrainprivate
CollisionTriangle(int collisionIndex) (defined in B3D.Terrain)B3D.Terrainprivate
CollisionX(int collisionIndex) (defined in B3D.Terrain)B3D.Terrainprivate
CollisionY(int collisionIndex) (defined in B3D.Terrain)B3D.Terrainprivate
CollisionZ(int collisionIndex) (defined in B3D.Terrain)B3D.Terrainprivate
Copy(B3D::Entity@=null) (defined in B3D.Terrain)B3D.Terrainprivate
CountChildren() (defined in B3D.Terrain)B3D.Terrainprivate
CountCollisions() (defined in B3D.Terrain)B3D.Terrainprivate
Distance(B3D::Entity@ destinationEntity) (defined in B3D.Terrain)B3D.Terrainprivate
DistanceSquared(B3D::Entity@ destinationEntity) (defined in B3D.Terrain)B3D.Terrainprivate
EmitSound(B3D::Sound@ entity) (defined in B3D.Terrain)B3D.Terrainprivate
ExtractAnimSeq(int firstFrame, int lastFrame, int animSeq=0) (defined in B3D.Terrain)B3D.Terrainprivate
FindChild(string name) (defined in B3D.Terrain)B3D.Terrainprivate
Free() (defined in B3D.Terrain)B3D.Terrainprivate
get_Alpha() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_Animating() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_AnimLength() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_AnimSeq() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_AnimTime() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_Blend() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_Brush() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_Class() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_ColorB() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_ColorG() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_Exists() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_Filename() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_GetColorR() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_IsHidden() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_Mask() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_Name() const property (defined in B3D.Terrain)B3D.Terrainprivate
get_Size() const property (defined in B3D.Terrain)B3D.Terrainprivate
GetBox(int x, int y, int z, int width, int height, int depth) (defined in B3D.Terrain)B3D.Terrainprivate
GetChild(int index) (defined in B3D.Terrain)B3D.Terrainprivate
GetEntityType() (defined in B3D.Terrain)B3D.Terrainprivate
GetHeight(int terrainX, int terrainZ) (defined in B3D.Terrain)B3D.Terrainprivate
GetInstance() (defined in B3D.Terrain)B3D.Terrainprivate
GetMatElement(int row, int column) (defined in B3D.Terrain)B3D.Terrainprivate
GetParent() (defined in B3D.Terrain)B3D.Terrainprivate
GetPickMode(int pickGeometry, int obscurer) (defined in B3D.Terrain)B3D.Terrainprivate
GetPitch(bool global=false, float tween=1) (defined in B3D.Terrain)B3D.Terrainprivate
GetPitchTo(B3D::Entity@ destEntity) (defined in B3D.Terrain)B3D.Terrainprivate
GetRoll(bool global=false, float tween=1) (defined in B3D.Terrain)B3D.Terrainprivate
GetScaleX(bool global=false, float tween=1) (defined in B3D.Terrain)B3D.Terrainprivate
GetScaleY(bool global=false, float tween=1) (defined in B3D.Terrain)B3D.Terrainprivate
GetScaleZ(bool global=false, float tween=1) (defined in B3D.Terrain)B3D.Terrainprivate
GetTexture(int tid) (defined in B3D.Terrain)B3D.Terrainprivate
GetTextureBuffer(int tid, int bid=0) (defined in B3D.Terrain)B3D.Terrainprivate
GetX(bool global=false, float tween=1) (defined in B3D.Terrain)B3D.Terrainprivate
GetX(float worldX, float worldY, float worldZ) (defined in B3D.Terrain)B3D.Terrainprivate
GetY(bool global=false, float tween=1) (defined in B3D.Terrain)B3D.Terrainprivate
GetY(float worldX, float worldY, float worldZ) (defined in B3D.Terrain)B3D.Terrainprivate
GetYaw(bool global=false, float tween=1) (defined in B3D.Terrain)B3D.Terrainprivate
GetYawTo(B3D::Entity@ destEntity) (defined in B3D.Terrain)B3D.Terrainprivate
GetZ(bool global=false, float tween=1) (defined in B3D.Terrain)B3D.Terrainprivate
GetZ(float worldX, float worldY, float worldZ) (defined in B3D.Terrain)B3D.Terrainprivate
Hide() (defined in B3D.Terrain)B3D.Terrainprivate
Modify(int terrainX, int terrainZ, float height, int realtime=0) (defined in B3D.Terrain)B3D.Terrainprivate
Move(float x, float y, float z, bool global=false) (defined in B3D.Terrain)B3D.Terrainprivate
opImplCast() (defined in B3D.Terrain)B3D.Terrainprivate
opImplCast() const (defined in B3D.Terrain)B3D.Terrainprivatestatic
opImplCast() (defined in B3D.Terrain)B3D.Terrainprivate
opImplCast() const (defined in B3D.Terrain)B3D.Terrainprivatestatic
Pick(float range) (defined in B3D.Terrain)B3D.Terrainprivate
PointAt(B3D::Entity@ target, float roll=0) (defined in B3D.Terrain)B3D.Terrainprivate
Position(float x, float y, float z, bool global=false) (defined in B3D.Terrain)B3D.Terrainprivate
Reset() (defined in B3D.Terrain)B3D.Terrainprivate
Rotate(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Terrain)B3D.Terrainprivate
Scale(float xScale, float yScale, float zScale, bool global=false) (defined in B3D.Terrain)B3D.Terrainprivate
set_Alpha(float alpha) property (defined in B3D.Terrain)B3D.Terrainprivate
set_Blend(int blend) property (defined in B3D.Terrain)B3D.Terrainprivate
set_Brush(B3D::Brush@ brush) property (defined in B3D.Terrain)B3D.Terrainprivate
set_Mask(int mask) property (defined in B3D.Terrain)B3D.Terrainprivate
set_Name(string name) property (defined in B3D.Terrain)B3D.Terrainprivate
SetAnimKey(int frame, int posKey=1, int rotKey=1, int scaleKey=1) (defined in B3D.Terrain)B3D.Terrainprivate
SetAnimTime(float time, int animSeq=0) (defined in B3D.Terrain)B3D.Terrainprivate
SetAutoFade(float near, float far) (defined in B3D.Terrain)B3D.Terrainprivate
SetBox(float x, float y, float z, float width, float height, float depth) (defined in B3D.Terrain)B3D.Terrainprivate
SetColor(float red, float green, float blue) (defined in B3D.Terrain)B3D.Terrainprivate
SetDetail(int detailLevel, int morph=0) (defined in B3D.Terrain)B3D.Terrainprivate
SetEffect(B3D::Effect@ effect) (defined in B3D.Terrain)B3D.Terrainprivate
SetFX(int fx) (defined in B3D.Terrain)B3D.Terrainprivate
SetInstance(B3D::Entity@ parent) (defined in B3D.Terrain)B3D.Terrainprivate
SetMaterial(float roughness, float metallic) (defined in B3D.Terrain)B3D.Terrainprivate
SetOrder(int order) (defined in B3D.Terrain)B3D.Terrainprivate
SetParent(B3D::Entity@ parent, bool global=true) (defined in B3D.Terrain)B3D.Terrainprivate
SetPickMode(int pickGeometry, int obscurer=1) (defined in B3D.Terrain)B3D.Terrainprivate
SetRadius(float xRadius, float yRadius=0) (defined in B3D.Terrain)B3D.Terrainprivate
SetShading(int enable) (defined in B3D.Terrain)B3D.Terrainprivate
SetShininess(float shininess, float power=1) (defined in B3D.Terrain)B3D.Terrainprivate
SetTexture(B3D::Texture@ texture, int frame=0, int index=0) (defined in B3D.Terrain)B3D.Terrainprivate
SetType(int collisionType, int recursive=0) (defined in B3D.Terrain)B3D.Terrainprivate
Show() (defined in B3D.Terrain)B3D.Terrainprivate
Translate(float x, float y, float z, bool global=false) (defined in B3D.Terrain)B3D.Terrainprivate
Turn(float pitch, float yaw, float roll, bool global=false) (defined in B3D.Terrain)B3D.Terrainprivate