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SCP - Containment Breach
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This is the complete list of members for B3D.Surface, including all inherited members.
| AddTriangle(int v0, int v1, int v2) (defined in B3D.Surface) | B3D.Surface | private |
| AddVertex(float x, float y, float z, float u=0, float v=0, float w=1) (defined in B3D.Surface) | B3D.Surface | private |
| Clear(int clearVertices=1, int clearTriangles=1) (defined in B3D.Surface) | B3D.Surface | private |
| get_Brush() const property (defined in B3D.Surface) | B3D.Surface | private |
| get_TriangleCount() const property (defined in B3D.Surface) | B3D.Surface | private |
| get_VertexCount() const property (defined in B3D.Surface) | B3D.Surface | private |
| GetTriangleVertex(int index, int vertex) (defined in B3D.Surface) | B3D.Surface | private |
| GetVertexAlpha(int index) (defined in B3D.Surface) | B3D.Surface | private |
| GetVertexBlue(int index) (defined in B3D.Surface) | B3D.Surface | private |
| GetVertexGreen(int index) (defined in B3D.Surface) | B3D.Surface | private |
| GetVertexNX(int index) (defined in B3D.Surface) | B3D.Surface | private |
| GetVertexNY(int index) (defined in B3D.Surface) | B3D.Surface | private |
| GetVertexNZ(int index) (defined in B3D.Surface) | B3D.Surface | private |
| GetVertexRed(int index) (defined in B3D.Surface) | B3D.Surface | private |
| GetVertexU(int index, int coordSet=0) (defined in B3D.Surface) | B3D.Surface | private |
| GetVertexV(int index, int coordSet=0) (defined in B3D.Surface) | B3D.Surface | private |
| GetVertexW(int index, int coordSet=0) (defined in B3D.Surface) | B3D.Surface | private |
| GetVertexX(int index) (defined in B3D.Surface) | B3D.Surface | private |
| GetVertexY(int index) (defined in B3D.Surface) | B3D.Surface | private |
| GetVertexZ(int index) (defined in B3D.Surface) | B3D.Surface | private |
| Paint(B3D::Brush@ brush) (defined in B3D.Surface) | B3D.Surface | private |
| SetVertexColor(int index, float red, float green, float blue, float alpha=1) (defined in B3D.Surface) | B3D.Surface | private |
| SetVertexCoords(int index, float x, float y, float z) (defined in B3D.Surface) | B3D.Surface | private |
| SetVertexNormal(int index, float nx, float ny, float nz) (defined in B3D.Surface) | B3D.Surface | private |
| SetVertexTexCoords(int index, float u, float v, float w=1, int coordSet=0) (defined in B3D.Surface) | B3D.Surface | private |