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B3D::Brush | get_Brush () const property |
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void | Clear (int clearVertices=1, int clearTriangles=1) |
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void | Paint (B3D::Brush@ brush) |
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int | AddVertex (float x, float y, float z, float u=0, float v=0, float w=1) |
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int | AddTriangle (int v0, int v1, int v2) |
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void | SetVertexCoords (int index, float x, float y, float z) |
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void | SetVertexNormal (int index, float nx, float ny, float nz) |
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void | SetVertexColor (int index, float red, float green, float blue, float alpha=1) |
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void | SetVertexTexCoords (int index, float u, float v, float w=1, int coordSet=0) |
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int | get_VertexCount () const property |
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int | get_TriangleCount () const property |
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float | GetVertexX (int index) |
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float | GetVertexY (int index) |
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float | GetVertexZ (int index) |
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float | GetVertexNX (int index) |
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float | GetVertexNY (int index) |
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float | GetVertexNZ (int index) |
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float | GetVertexRed (int index) |
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float | GetVertexGreen (int index) |
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float | GetVertexBlue (int index) |
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float | GetVertexAlpha (int index) |
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float | GetVertexU (int index, int coordSet=0) |
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float | GetVertexV (int index, int coordSet=0) |
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float | GetVertexW (int index, int coordSet=0) |
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int | GetTriangleVertex (int index, int vertex) |