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B3D::Image | Copy (int flags=0) |
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void | Free () |
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int | Save (string bmpfile, int frame=0) |
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string | get_Name () const property |
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void | Grab (int x, int y, int frame=0) |
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B3D::Buffer | GetBuffer (int frame=0) |
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void | Draw (int x, int y, int frame=0, int colored=0) |
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void | DrawBlock (int x, int y, int frame=0, int colored=0) |
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void | Tile (int x=0, int y=0, int frame=0) |
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void | TileBlock (int x=0, int y=0, int frame=0) |
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void | DrawRect (int x, int y, int rectX, int rectY, int rectWidth, int rectHeight, int frame=0, int colored=0) |
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void | DrawBlockRect (int x, int y, int rectX, int rectY, int rectWidth, int rectHeight, int frame=0, int colored=0) |
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void | Mask (int red, int green, int blue) |
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void | SetHandle (int x, int y) |
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void | SetMidHandle () |
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int | get_Width () const property |
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int | get_Height () const property |
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int | get_OriginalWidth () const property |
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int | get_OriginalHeight () const property |
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int | get_XHandle () const property |
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int | get_YHandle () const property |
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void | Scale (float xscale, float yscale) |
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void | Resize (int width, int height) |
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void | Rotate (float angle) |
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int | Overlaps (int x1, int y1, B3D::Image@ image2, int x2, int y2) |
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int | RectOverlaps (int x, int y, int rectX, int rectY, int rectWidth, int rectHeight) |