SCP - Containment Breach
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CB.Player Namespace Reference

Functions

void MoveToPocketDimension ()
bool IsInReachableRoom (bool is049ChamberReachable=false)

Variables

B3D::Pivot Collider
B3D::Camera Camera
B3D::Pivot Head
float KillTimer
int KillAnimation
float FallTimer
float DeathTimer
 If set to a value above 0, the player character will die after CB.Player.DeathTimer / 70 seconds.
float Sanity
float ForceMove
float ForceAngle
int RestoreSanity
bool Playable
 Whether or not the player can currently control the character.
float BlinkFrequency
float BlinkTimer
float EyeIrritation
float EyeStuck
float BlinkEffect
float BlinkEffectTimer
float Stamina
float StaminaEffect
float StaminaEffectTimer
float CameraShakeTimer
bool Vomit
float VomitTimer
int Regurgitate
carray< float > SCP1025State
float HeartBeatRate
float HeartBeatTimer
float HeartBeatVolume
int WearingGasMask
int WearingHazmat
int WearingVest
int Wearing714
int WearingNightVision
float NVTimer
bool SuperMan
float SuperManTimer
float Injuries
 How injured the player character currently is, values above 1 incur bloodloss over time.
float Bloodloss
 How much blood (from 0 to 100) the player character has lost.
float Infect
float HealTimer
int RefinedItems
float DropSpeed
float HeadDropSpeed
float CurrentSpeed
float UserCameraPitch
float Side
bool Crouch
float CrouchState
int PlayerZone
 The zone the player character is currently occupying.
CB::Room CurrentRoom
 The room the player character is currently occupying.
int GrabbedEntity
bool GodMode
bool NoClip
float NoClipSpeed
float CoffinDistance
float PlayerSoundVolume
int ItemAmount
CB::Item SelectedItem
CB::Item ClosestItem
bool InventoryOpen
CB::Item OpenInventoryItem
float MessageTimer
string Message
string DeathMessage