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B3D::Pivot | Collider |
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B3D::Camera | Camera |
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B3D::Pivot | Head |
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float | KillTimer |
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int | KillAnimation |
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float | FallTimer |
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float | DeathTimer |
| | If set to a value above 0, the player character will die after CB.Player.DeathTimer / 70 seconds.
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float | Sanity |
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float | ForceMove |
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float | ForceAngle |
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int | RestoreSanity |
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bool | Playable |
| | Whether or not the player can currently control the character.
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float | BlinkFrequency |
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float | BlinkTimer |
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float | EyeIrritation |
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float | EyeStuck |
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float | BlinkEffect |
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float | BlinkEffectTimer |
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float | Stamina |
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float | StaminaEffect |
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float | StaminaEffectTimer |
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float | CameraShakeTimer |
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bool | Vomit |
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float | VomitTimer |
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int | Regurgitate |
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carray< float > | SCP1025State |
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float | HeartBeatRate |
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float | HeartBeatTimer |
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float | HeartBeatVolume |
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int | WearingGasMask |
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int | WearingHazmat |
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int | WearingVest |
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int | Wearing714 |
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int | WearingNightVision |
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float | NVTimer |
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bool | SuperMan |
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float | SuperManTimer |
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float | Injuries |
| | How injured the player character currently is, values above 1 incur bloodloss over time.
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float | Bloodloss |
| | How much blood (from 0 to 100) the player character has lost.
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float | Infect |
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float | HealTimer |
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int | RefinedItems |
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float | DropSpeed |
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float | HeadDropSpeed |
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float | CurrentSpeed |
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float | UserCameraPitch |
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float | Side |
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bool | Crouch |
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float | CrouchState |
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int | PlayerZone |
| | The zone the player character is currently occupying.
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CB::Room | CurrentRoom |
| | The room the player character is currently occupying.
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int | GrabbedEntity |
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bool | GodMode |
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bool | NoClip |
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float | NoClipSpeed |
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float | CoffinDistance |
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float | PlayerSoundVolume |
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int | ItemAmount |
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CB::Item | SelectedItem |
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CB::Item | ClosestItem |
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bool | InventoryOpen |
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CB::Item | OpenInventoryItem |
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float | MessageTimer |
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string | Message |
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string | DeathMessage |